FREE READ iPhone 3D Programming: Developing Graphical Applications with OpenGL ES 107

READ iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

OpenGLYou'll build several graphics programs progressing from simple tocomplex examples that focus on lighting textures blending augmented reality optimization for performance and speed iPhone 3D PDFEPUBand muchAll you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone development with the Xcode span classcroriginalreviewcontent N ayant aucune connaissance en OpenGL ES et voulant le d couvrir sur iOS Ce bouuin est celui u il vous faut pour comprendre les bases de la programmation 3D Une tape n cessaire et tr s enrichissante span classcrtranslatedreviewcontent aokhidden

FREE DOWNLOAD Ê eBook, PDF or Kindle ePUB ì Philip Rideout

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

EnvironmentBecome familiar with versions and of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild 3D Programming Developing Graphical Applications MOBI #224 iPhone graphics applications such as a D wireframe viewer a simple augmented reality application a spring system simulation an span classcroriginalreviewcontent OpenGL ES 11 20 br br iPhone ObjectiveC C br br ES 20 OpenGL 20 OpenGL 4x span classcrtranslatedreviewcontent aokhidden

Philip Rideout ì 7 FREE READ

What does it take Programming Developing PDFEPUB #231 to build an iPhone app with stunning D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or D graphics experience reuired iPhone D Programming provides clear stepbystep instructions as well as lots of practical advice for using the iPhone SDK and Excellent book for a CC programmer that s not too interested in learning Objective C and Cocoa It starts by making an Objective C wrapper which is just enough to interface with iOS and pass along all the messages to the C backend for processing Why should you do this Portability Approaching your game this way will enable you to port it much uicker and easier to Android or even develop in tandembr br I ve got a background in games development with OpenGL and DirectX so all the concepts were easy enough to understand but I wouldn t recommend this to a beginner I d also suggest getting the Official Guide to OpenGL ES 20 to go with it as a complete reference to all OpenGL ES functions


15 thoughts on “iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

  1. says:

    Excellent book for a CC programmer that's not too interested in learning Objective C and Cocoa It starts by making an Obj

  2. says:

    Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily o

  3. says:

    The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code is in C rather than objective C so it can't be considered as doing things the Apple wayThe book has too li

  4. says:

    Una guía muy útil para empezar te enseña a resolver los mismos problemas tanto con OGL ES 10 como con 20 de hecho te enseña a programar simultáneamente con ambos para ue las apps sean compatiblesSi ya conoces OpenGL pero uieres trabajar con Iphone es una gran opción

  5. says:

    bello chiaro forse il codice degli esempi é un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile é u

  6. says:

    N'ayant aucune connaissance en OpenGL ES et voulant le découvrir sur iOS Ce bouuin est celui u'il vous faut pour comprendre les bases de la programmation 3D Une étape nécessaire et très enrichissante

  7. says:

    本書の特筆すべき特徴は、OpenGL ES 11と20について書かれてあることです。同じ例題に対して、双方のソースコードが載っていますので、比較ができます。説明も、経験の豊富な著者らしく、わかりやすいものとなっています。iPhone用とのこ

  8. says:

    The book should be called iPhone 3D programming for C programmers For a C programmer wanting to know how to minimize the use of Objective C this would be a great book However as I am an iOS ObjectiveC programmer seeking to increase my understanding of Open GL ES to be asked to learn a completely new language is totally undesirable

  9. says:

    This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book's examples are in C which is perfect because I plan to use mostly c in my iOS app's logic and graphics code Objective C programmers will probably be scared off by the use of C and STL in this book but they shouldn't be If you're writing games or any kind of cpu intensive program C is a better choice than ob

  10. says:

    The book is a goldmine of information but it is a struggle for the newbie Going in I had plenty of C experience but no OpenGL experience and I found the text obscure in places But applying effort to the study seems to get m

  11. says:

    This is the first book I bought on iPhoneiPad 3D graphics programming The author did excellent job on presenting modern OpenGL ES programming in a clear way The book contains lots of examples using both OpenGL ES 11 and 20 APIs The first six chapters are very detailed in explaining the code The last three chapters are faster paced but still contain good explanation on important portions of the code I like the presentatio

  12. says:

    This book is a FANTASTIC launching point for any IOS development whether you are using 3D or notThe book assume

  13. says:

    I'm a six year OpenGLC guy including two years of iPhone dev and I'm still learning new things from this bookThis book is

  14. says:

    This book was written pre GLKit so teaches many techniues that are hard to find now The level of understanding given and the range of information is great If I had to give up all my graphics books but one this would be the one I'd keep

  15. says:

    While I do not like C and prefer objective c for this particular application templates are a handy tooland usage of c is understandable This book also got me over aversion to the desktop open glIf you like the oldies there is gles 11 coverage